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Game Wiki ยป Classic Respawn

Classic Respawn


Miracle uses the same respawn mechanics that cipsoft used in version 7.4. Monsters that are together in the same spawn block or "home" have a single respawn timer. This means monsters of the same home didn't spawn independently (all at once, like in OTS) but one after the other.

The spawn time for most homes is set to 360 seconds (6 min). However, like in cipsoft, spawns are not exactly in time. So, in the end the spawns can happen between max time and half the time: 3min~6min

Another important factor is that we use spawn time boost based on players online like cipsoft did. For each player online it will decrease the max spawn time by 0.25 milliseconds. For example: if server has 100 players online, spawntime for most homes will be: 360s - (0.25s x 100 players) = 335s. Calculating within the formula, spawn could happen between 2m,47s to 5m,35s. Reaching a minimum of 160 seconds with 800 players.

Overspawn
Overspawn is an old feature that existed in real Tibia prior to 7.5 version. Originally, when monster is lured for more than 10 squares away from its home - it becomes "homeless", and it will start a new respawn. On Miracle, this radius is setup for 20 sqms away. Also worth to mention that overspawn could only be triggered when monster was in aggressive mode (unless roped or thrown in a pitfall). When on idle or fleeing monster was unable to cross the border of 10 squares. So monsters can't just walk away by themselves causing new spawns.


Blocking Spawns
Like in the olds days, you are able to block respawns. If your character stands for 10 sqms or less, the respawn will be blocked. It's also possible to block respawns on different floors. Originally, if your character are in floor 7, it will block all ground levels above (0-7), and if you are on underground level it would block from -2 to +2 of your current floor.

Another important thing is when the respawn is blocked (by someone looking) timer does not stop and no resets! Monster will not appear as long as you keep looking, but if the timer has already ended it's enough to just go away for a few seconds and then back - monster will already be there.