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Miracle


Miracle is a project created based on Tibia 7.4, that has been developed over the past months by enthusiasts of this game, that revolutionized our childhood and the way we interact with our friends in the past.

Inspired by renowned 7.4 servers and others games, our focus is a long-term server, where every achievement and second invested is worth it. Miracle 7.4 is not just about a 7.4 realistic server, but it is more than that. We use 7.4 base because we are lovers of this gameplay version, however we want to bring our own universe to you and follow our own path. Obviously, all new content is based on characteristics similar to this version, so that there is no disharmony in gameplay.

7.4 is a fantastic version to play, but its need to be explored. That's why we want to walk our own path. With the main features of this version, We will be doing our best, day after day, to build a solid community, a worthwhile game with strong economy, vast content, unique systems and all of this attributed to the mechanics of the old tibia. In the end, you will have a server rich in content, fun gameplay, security and feeling the nostalgia of the good times.

The Legendary Tibia 7.4


Miracle uses as a base the original cipsoft map made using thousands 7.4 .cam files combined with cipsoft leaked files. All creatures, npc's, daily respawns and quests have their exact location at the time. Furthermore, all combat formulas, attacks, creature resistance and loot, NPC's dialogues, everything is in accordance with the version we know. But not only that, we dedicated dozens of hours to re-create its main mechanics:
  • Accurate 7.4 Formulas
  • Classic combat exhaustion
  • No hotkeys for objects
  • No possible to useEx items on players in battlelist
  • No runes from NPC's
  • No level requeriments to learn spells and using items
  • No protection zones on boats
  • Classic spawns & Overspawn
  • Improved monsters behavior, they have stimulus and make combos
  • All players on a stack get damaged by spells/runes
  • Possible to make UH traps
  • Parcels elevation blocks
  • Possible to rope monsters, unpassable objects and stack it
  • Possible to rope monsters and unpassable objects and stack it
  • Actions beign executed before will not be cancelled (trick rope bag)
  • Smart swap two-handed weapons
  • Bless do not protect items
  • Bedmakers regeneration
  • Each city have your own unique depot (like old days)
  • Spears move to the ground and not break
  • No loot messages
  • Spawn tiles on fishing and digging scarab coins
But all these things listed here are merely a few examples, it would probably take weeks to describe everything. As you can see, we've put in a lot of effort in order to make you feel like you are really playing in the old times. However, as we said before, our proposal goes far beyond that. We already lose count of how much time we actually use to make our new things.

Game Balancing


Ankrahmun

In the past, there weren't large numbers of monsters like today, the profits and amount of exp were smaller. In the 7.4 update, the city of Ankrahmun came with the famous tombs, and whether or not this brought a certain problem to this version. With many monsters in a small and fast space, these tombs were designed just for gfb shooting, providing large amounts of exp and gold compared to existing ones. Due to this, as a form of balance, all tombs will be part of a world change and will start closed. Every day at a random time, only one of them will be opened, with a warning in the server log. To compensate this, on our server there are some news hunting areas and quests that you could explore, for example, the continue of The Serpentine Tower Quest.

Another important point is about PvP in that city, which is practically unviable because of the pyramids without pz. Tibia only corrected this in the next version, and we also decided to make this change on our server.

Quests Changes

Prices used to be high for a long time, but now, buying equipment isn't common because you can get most things for free through easy quests that don't require much effort or risk. Typically, all you need to do is reach a certain level and claim your prize. For example, why would anyone buy a crown armor if they can get it for free at level 50? Due to this, we've changed some quests to offer new rewards: Read about modified quests

NPC's

In our server, mages are already slowed down on early game because 2 bedmakers limit per acccount, 1 allowed client and trap listening to creature's armor. We know that knights and paladins have a strongest early game, and most paladins have their option to use bolts instaed of arrows to hunt. So, in order to ensure game's health and value of the slow pace, making supplies scarce, we made some changes on items that are selling on some 7.4 Vanilla NPC's. These items also completely take away the value of other items (e.g. barbarian axe/orcish axe), and make things much more easier for knights. In other hand, we want to make others forgotten items to have their values, still work in progress: Read about NPC's changes

Loot
Miracle use the original 7.4 loot values. However, in our server you will face more cool hunts and quests to explore, as for example a new hunts of black knights and heros. To balance somethings, we've made changes on some creatures loot. Other example is on the server there are Dark Catedral, so we decided to nerf war hammer from bandits/wilds warriors as well that has a strong early game, and add it as loot of dragon lord. Futhermore, as we have modified quests rewards, some of the equipment was added into creatures loot: Read about loot changes

New Systems


Based on our experience as developers and players since 2003, our main challenge is to bring the best systems that will enrich our content, but without distorting the 7.4 that we know. Bring new systems is not ever an easy task. Not every system that Tibia has implemented is valid in our long-term proposal and difficulty. On the other hand, there are fantastic ideas, like the hunt analyzer, which only improve the gameplay. We have been very carefully into that, and in the server you will enjoy new systems like:

Attribution System: items have a chance of being dropped or enchanted with attributes
Relic Box System: find unique relics to enhance your character
Bestiary/Charms: unlock monsters Bestiary and Charms
Trade Module: Trade with classic dialogs or by trade window
Highscores window
HD Graphics
Hunt Analyzer
Smart move stackable items
Backpacks and windows auto save on relog.
Display items charges and durations.

Anti-Bot


Our anti-bot policy is extremely strict. with several detection systems in our own client and also additional features such as a cam system and other improvements especially to monitor automatic actions.

We spent a lot of time developing systems for our own client to block virtual machines, additional connections by hardware ID, automatically detect and flags bots, programs like uopillot, among others. Of course, we cannot explain how our tool works, for obvious reasons. Our cam system is also made with input tracking, this means that we can check all actions being executed by the player, for those ones that we'll try to bypass our main system.

In the end, we know that there will always be someone trying to break our rules, which is why we will have active administration on reports. We Tibians deserve a retro server that truly values quality, security and longevity. We hate corruption so it will have no place in our project.

Security


How frustrating is it to play on a server without any type of security system for players? Do a bagloot for hours only to have a server crash and lose everything? or even sweat to levelup and then lose all your progress due to the server error itself? What's more, on a low-rate server... Yes, we think in all these things in our end. That's why we work hard to develop systems that guarantee your safety. On our server, if we get crash for some reason, we'll be able to save all players progress with our Anti-Rollback System. But not only that, the best thing is that our save has a function to save all tiles on the map that had interactions, that is, no bagloot will be lost.

Plans for the Future


Even though so many things have already been done, we are still at the beginning. We are always looking to improve ourselves, currently with a lot of things already in development that we will be launching over time. Crafting system, alchemy, farming, mining, professions, all of this will be implemented and all these skills are already in our client. Furthermore, we intend to greatly improve our content for both free and premium, with new maps, hunts, quests. Improve Rookgaard and create new lores that are incomplete in the tibia world, such as Sword of Fury, Serpentine Tower, among others quests. We still have a long way to go with updates and improvements, and together with our community, we will provide a 7.4 server never seen before, also with reference to the name Miracle. Is there still a miracle for servers of this version? we believe so.