Exaltation Forge
Equipments with classification 1 or higher have the possibility of increasing it's tiers. Raising your equipment tier allows it to surpass its limits through transcendence, enhancing it's enchanted attributes for a period of time (more details below). Every item start at tier 0 and can be upgraded depending on it's classification, where the higher is an item's classification, the higher the tier it can reach. Items can be upgraded through the process of fusion or convergence.
Fusion
Fusion is the main method of increasing an item's tier through the exaltation ritual. It requires two identical items (including the same tier), crests, gold and a reagent crystal. When two items are successfully fused, a new item of the next tier will be created. However, the chance of success and requeriments needed in fusion varies depending on the item's classification.
To begin the fusion process, you must use a reagent crystal on the item. The target item needs to be inside a container, along with another identical item of the same tier and the respective crests.
Class 1
| Tier | Chance | Price | Items |
| Tier 1 | 10% | 1,000 gp | 5x copper crest |
Class 2
| Tier | Chance | Price | Items |
| Tier 1 | 20% | 3,000 gp | 5x copper crest |
| Tier 2 | 20% | 5,000 gp | 5x iron crest |
Class 3
| Tier | Chance | Price | Items |
| Tier 1 | 30% | 10,500 gp | 5x copper crest |
| Tier 2 | 30% | 16,500 gp | 5x iron crest |
| Tier 3 | 30% | 22,500 gp | 5x gold crest |
Class 4
| Tier | Chance | Price | Items |
| Tier 1 | 40% | 38,000 gp | 5x copper crest |
| Tier 2 | 40% | 54,000 gp | 5x iron crest |
| Tier 3 | 40% | 70,000 gp | 5x gold crest |
| Tier 4 | 40% | 86,000 gp | 5x mythan crest |
Class 5
| Tier | Chance | Price | Items |
| Tier 1 | 50% | 127,500 gp | 5x copper crest |
| Tier 2 | 50% | 167,500 gp | 5x iron crest |
| Tier 3 | 50% | 207,500 gp | 5x gold crest |
| Tier 4 | 50% | 247,500 gp | 5x mythan crest |
| Tier 5 | 50% | 287,500 gp | 5x mystic crest |
| Tier 6 | 50% | 327,500 gp | 5x platinum crest |
| Tier 7 | 50% | 367,500 gp | 5x titanium crest |
There are also some specific crystals and stones that could be used to enhance the fusion process:
Effect Items
| Item | Effect | |
| Rare Crystal | ![]() |
Can be used inside the ritual container to enhance fusion success chance by +30%. |
| Prismatic Crystal | ![]() |
Can be used inside the ritual container to enhance fusion success chance by +50%. |
| Earth Stone | ![]() |
Enchant an item with "earth guard" attribute for 15m. Items enchanted with earth guard will hold it's attributes to apply to the next tiered item in the ritual. |
| Frozen Stone | ![]() |
Enchant an item with "frozen guard" attribute for 15m. If the fusion fails, items enchanted with frozen guard will be preserved (it will not break if it is tier 0), and the chance of tier downgrading will be decreased by -50%. |
Convergence
If an item is classification 4 or higher, you can transfer it's tier to any other item of the same or lower classification, through convergence. Similar to fusion, this process also requires a reagent crystal to be used on the item. To make the convergence, it is necessary the convergence crystal which must be kept together with the item in the same container, exalted cores and gold.
Only two equipments inside the container are allowed in the convergence process, 1 of them must be tier 0 and the other with tier 2 or higher. The convergence has 100% success chance and if the requeriments are meet, the higher tier item will transfer it's tier (minus one) to the another item.
Class 4
| Tier Change | Price | Items |
| Tier 2 ➡ 1 | 1,000,000 gp | 1x exalted core |
| Tier 3 ➡ 2 | 2,000,000 gp | 2x exalted core |
| Tier 4 ➡ 3 | 3,000,000 gp | 3x exalted core |
Class 5
| Tier Change | Price | Items |
| Tier 2 ➡ 1 | 2,000,000 gp | 2x exalted core |
| Tier 3 ➡ 2 | 4,000,000 gp | 3x exalted core |
| Tier 4 ➡ 3 | 6,000,000 gp | 4x exalted core |
| Tier 5 ➡ 4 | 8,000,000 gp | 5x exalted core |
| Tier 6 ➡ 5 | 15,000,000 gp | 10x exalted core |
| Tier 7 ➡ 6 | 30,000,000 gp | 20x exalted core |
Transcendence
Transcendence is a state in which the item surpasses and break its limits, providing improvements to it's currently enchanted attributes for a period of time. The higher is the item's tier, the stronger will be the attributes that exceed its limit through transcendence. However, the requeriments for activate this state also increase.
The transcendence only enhances attributes that is currently enchanted on the item, it does not affect basic stats nor add new attributes.
There are 6 different types of transcendences, each one boosts the power of a specific set of attributes of the item. To transcend your equipment, simply use the corresponding gem on it, and if you have the necessary resources, your equipment will be transcended. Any item can have up to three types of transcendence active simultaneously. If you attempt to transcend with a type that is already active, the duration will just be renewed. The transcendence time is consumed only in battle.
It's also possible to break and remove all transcendences of an item by using
Black gems.
Transcendences
| Name | Gem | Attributes | Duration |
| Dominion | ![]() |
Attack, Life Leech, Burn, Damage Fire, Armor, Health Regen, Absorb Health, Protect Fire, Reflect Fire, Protect Life Drain | 30m |
| Bastion | ![]() |
Defense, Mana Leech, Freeze, Damage Ice, Mana Regen, Absorb Mana, Protect Ice, Reflect Ice | 30m |
| Sorcery | ![]() |
Magic Level, Electrify, Damage Energy, Max Mana, Mana Healing, Protect Energy, Reflect Energy, Protect Mana Drain | 30m |
| Mastery | ![]() |
Axe Fighting, Club Fighting, Sword Fighting, Distance Fighting, Shielding, Poison, Damage Poison, Max Health, Healing, Protect Poison, Reflect Poison | 30m |
| Focus | ![]() |
Critical Hit, Critical Spell, Perfuration, Crushing Blow, Attack Interval, Hitchance, Damage Physical, Protect Physical, Reflect Physical, Momentum, Mitigation | 30m |
| Supremacy | ![]() |
Speed, Dodge, Vibrancy, Double Bash, Berserk, Destruction, Damage Death, Protect Death, Bleeding, Protect Elements, Reflect Elements | 30m |
Dominion
Dominion is an offensive-focused transcendence that pushes an item's combat capabilities beyond its normal limits. It strengthens direct damage and offensive effects while also improving survivability through increased armor, health regeneration, life leech, and fire protection, making Dominion particularly effective for equipment intended for sustained and aggressive combat.
Enhancements
| Tier | Resources | Attributes |
| Tier 1 |
1x exalted core
3x small ruby
|
Attack: +1 Life Leech: +1% amount, +1% chance Burn: +1% amount, +1% chance Damage Fire: +1% Armor: +1 Health Regen: -0.5s Absorb Health: +1% amount, +1% chance Protect Fire: +1% Reflect Fire: +1% amount, +1% chance Protect Life Drain: +1% |
| Tier 2 |
2x exalted core
5x small ruby
|
Attack: +2 Life Leech: +2% amount, +2% chance Burn: +2% amount, +2% chance Damage Fire: +2% Armor: +2 Health Regen: -1s Absorb Health: +2% amount, +2% chance Protect Fire: +2% Reflect Fire: +2% amount, +2% chance Protect Life Drain: +2% |
| Tier 3 |
3x exalted core
7x small ruby
|
Attack: +3 Life Leech: +3% amount, +3% chance Burn: +3% amount, +3% chance Damage Fire: +3% Armor: +3 Health Regen: -1.5s Absorb Health: +3% amount, +3% chance Protect Fire: +3% Reflect Fire: +3% amount, +3% chance Protect Life Drain: +3% |
| Tier 4 |
4x exalted core
9x small ruby
|
Attack: +4 Life Leech: +4% amount, +4% chance Burn: +4% amount, +4% chance Damage Fire: +4% Armor: +4 Health Regen: -2s Absorb Health: +4% amount, +4% chance Protect Fire: +4% Reflect Fire: +4% amount, +4% chance Protect Life Drain: +4% |
| Tier 5 |
5x exalted core
12x small ruby
|
Attack: +5 Life Leech: +5% amount, +5% chance Burn: +5% amount, +5% chance Damage Fire: +5% Armor: +5 Health Regen: -2.5s Absorb Health: +5% amount, +5% chance Protect Fire: +5% Reflect Fire: +5% amount, +5% chance Protect Life Drain: +5% |
| Tier 6 |
6x exalted core
18x small ruby
|
Attack: +6 Life Leech: +6% amount, +6% chance Burn: +6% amount, +6% chance Damage Fire: +6% Armor: +6 Health Regen: -3s Absorb Health: +6% amount, +6% chance Protect Fire: +6% Reflect Fire: +6% amount, +6% chance Protect Life Drain: +6% |
| Tier 7 |
7x exalted core
25x small ruby
|
Attack: +7 Life Leech: +7% amount, +7% chance Burn: +7% amount, +7% chance Damage Fire: +7% Armor: +7 Health Regen: -3.5s Absorb Health: +7% amount, +7% chance Protect Fire: +7% Reflect Fire: +7% amount, +7% chance Protect Life Drain: +7% |
Bastion
Bastion is a defensive-focused transcendence that reinforces an item's protective capabilities while improving mana sustain. Its effects increase defense, mana leech and mana regeneration, while strengthening ice-based damage and freezing effects. It also provides additional protection through mana absorption, ice resistance and ice reflection, allowing the wielder to withstand incoming attacks while maintaining resources during prolonged combat.
Enhancements
| Tier | Resources | Attributes |
| Tier 1 |
1x exalted core
3x small sapphire
|
Defense: +1 Mana Leech: +1% amount, +1% chance Freeze: +1% amount, +1% chance Damage Ice: +1% Mana Regen: -0.5s Absorb Mana: +1% amount, +1% chance Protect Ice: +1% Reflect Ice: +1% amount, +1% chance |
| Tier 2 |
2x exalted core
5x small sapphire
|
Defense: +2 Mana Leech: +2% amount, +2% chance Freeze: +2% amount, +2% chance Damage Ice: +2% Mana Regen: -1s Absorb Mana: +2% amount, +2% chance Protect Ice: +2% Reflect Ice: +2% amount, +2% chance |
| Tier 3 |
3x exalted core
7x small sapphire
|
Defense: +3 Mana Leech: +3% amount, +3% chance Freeze: +3% amount, +3% chance Damage Ice: +3% Mana Regen: -1.5s Absorb Mana: +3% amount, +3% chance Protect Ice: +3% Reflect Ice: +3% amount, +3% chance |
| Tier 4 |
4x exalted core
9x small sapphire
|
Defense: +4 Mana Leech: +4% amount, +4% chance Freeze: +4% amount, +4% chance Damage Ice: +4% Mana Regen: -2s Absorb Mana: +4% amount, +4% chance Protect Ice: +4% Reflect Ice: +4% amount, +4% chance |
| Tier 5 |
5x exalted core
12x small sapphire
|
Defense: +5 Mana Leech: +5% amount, +5% chance Freeze: +5% amount, +5% chance Damage Ice: +5% Mana Regen: -2.5s Absorb Mana: +5% amount, +5% chance Protect Ice: +5% Reflect Ice: +5% amount, +5% chance |
| Tier 6 |
6x exalted core
18x small sapphire
|
Defense: +6 Mana Leech: +6% amount, +6% chance Freeze: +6% amount, +6% chance Damage Ice: +6% Mana Regen: -3s Absorb Mana: +6% amount, +6% chance Protect Ice: +6% Reflect Ice: +6% amount, +6% chance |
| Tier 7 |
7x exalted core
25x small sapphire
|
Defense: +7 Mana Leech: +7% amount, +7% chance Freeze: +7% amount, +7% chance Damage Ice: +7% Mana Regen: -3.5s Absorb Mana: +7% amount, +7% chance Protect Ice: +7% Reflect Ice: +7% amount, +7% chance |
Sorcery
Sorcery is a magic-focused transcendence designed to amplify spellcasting power and mana efficiency. Its effects increase magic level, maximum mana and mana healing, while enhancing energy-based attacks through additional energy damage and electrifying effects. It also strengthens magical defenses by providing protection against energy and mana drain, with the ability to reflect energy damage back at attackers. Sorcery is particularly suited for equipment focused on offensive magic, mana sustain and elemental combat.
Enhancements
| Tier | Resources | Attributes |
| Tier 1 |
1x exalted core
3x small amethyst
|
Magic Level: +1 Electrify: +1% amount, +1% chance Damage Energy: +1% Max Mana: +10 Mana Healing: +1% Protect Energy: +1% Reflect Energy: +1% amount, +1% chance Protect Mana Drain: +1% |
| Tier 2 |
2x exalted core
5x small amethyst
|
Magic Level: +2 Electrify: +2% amount, +2% chance Damage Energy: +2% Max Mana: +20 Mana Healing: +2% Protect Energy: +2% Reflect Energy: +2% amount, +2% chance Protect Mana Drain: +2% |
| Tier 3 |
3x exalted core
7x small amethyst
|
Magic Level: +3 Electrify: +3% amount, +3% chance Damage Energy: +3% Max Mana: +30 Mana Healing: +3% Protect Energy: +3% Reflect Energy: +3% amount, +3% chance Protect Mana Drain: +3% |
| Tier 4 |
4x exalted core
9x small amethyst
|
Magic Level: +4 Electrify: +4% amount, +4% chance Damage Energy: +4% Max Mana: +40 Mana Healing: +4% Protect Energy: +4% Reflect Energy: +4% amount, +4% chance Protect Mana Drain: +4% |
| Tier 5 |
5x exalted core
12x small amethyst
|
Magic Level: +5 Electrify: +5% amount, +5% chance Damage Energy: +5% Max Mana: +50 Mana Healing: +5% Protect Energy: +5% Reflect Energy: +5% amount, +5% chance Protect Mana Drain: +5% |
| Tier 6 |
6x exalted core
18x small amethyst
|
Magic Level: +6 Electrify: +6% amount, +6% chance Damage Energy: +6% Max Mana: +60 Mana Healing: +6% Protect Energy: +6% Reflect Energy: +6% amount, +6% chance Protect Mana Drain: +6% |
| Tier 7 |
7x exalted core
25x small amethyst
|
Magic Level: +7 Electrify: +7% amount, +7% chance Damage Energy: +7% Max Mana: +70 Mana Healing: +7% Protect Energy: +7% Reflect Energy: +7% amount, +7% chance Protect Mana Drain: +7% |
Mastery
Mastery is a combat-focused transcendence designed to enhance physical proficiency, durability and recovery. Its effects improve melee and distance fighting skills as well as shielding, while increasing maximum health and healing effectiveness. It also empowers poison-based attacks through additional poison damage and poisoning effects, while providing protection against poison and the ability to reflect poison effects back at attackers. Mastery is particularly suited for equipment focused on physical combat, survivability and sustained fighting.
Enhancements
| Tier | Resources | Attributes |
| Tier 1 |
1x exalted core
3x small emerald
|
Axe Fighting: +1 Club Fighting: +1 Sword Fighting: +1 Distance Fighting: +1 Shielding: +1 Poison: +1% amount, +1% chance Damage Poison: +1% Max Health: +20 Healing: +1% Protect Poison: +1% Reflect Poison: +1% amount, +1% chance |
| Tier 2 |
2x exalted core
5x small emerald
|
Axe Fighting: +2 Club Fighting: +2 Sword Fighting: +2 Distance Fighting: +2 Shielding: +2 Poison: +2% amount, +2% chance Damage Poison: +2% Max Health: +40 Healing: +2% Protect Poison: +2% Reflect Poison: +2% amount, +2% chance |
| Tier 3 |
3x exalted core
7x small emerald
|
Axe Fighting: +3 Club Fighting: +3 Sword Fighting: +3 Distance Fighting: +3 Shielding: +3 Poison: +3% amount, +3% chance Damage Poison: +3% Max Health: +60 Healing: +3% Protect Poison: +3% Reflect Poison: +3% amount, +3% chance |
| Tier 4 |
4x exalted core
9x small emerald
|
Axe Fighting: +4 Club Fighting: +4 Sword Fighting: +4 Distance Fighting: +4 Shielding: +4 Poison: +4% amount, +4% chance Damage Poison: +4% Max Health: +80 Healing: +4% Protect Poison: +4% Reflect Poison: +4% amount, +4% chance |
| Tier 5 |
5x exalted core
12x small emerald
|
Axe Fighting: +5 Club Fighting: +5 Sword Fighting: +5 Distance Fighting: +5 Shielding: +5 Poison: +5% amount, +5% chance Damage Poison: +5% Max Health: +100 Healing: +5% Protect Poison: +5% Reflect Poison: +5% amount, +5% chance |
| Tier 6 |
6x exalted core
18x small emerald
|
Axe Fighting: +6 Club Fighting: +6 Sword Fighting: +6 Distance Fighting: +6 Shielding: +6 Poison: +6% amount, +6% chance Damage Poison: +6% Max Health: +120 Healing: +6% Protect Poison: +6% Reflect Poison: +6% amount, +6% chance |
| Tier 7 |
7x exalted core
25x small emerald
|
Axe Fighting: +7 Club Fighting: +7 Sword Fighting: +7 Distance Fighting: +7 Shielding: +7 Poison: +7% amount, +7% chance Damage Poison: +7% Max Health: +140 Healing: +7% Protect Poison: +7% Reflect Poison: +7% amount, +7% chance |
Focus
Focus is a precision-focused transcendence designed to maximize the effectiveness and consistency of both physical and magical attacks. Its effects enhance critical hits and critical spells, improve hit chance and attack speed, and strengthen physical damage through perfuration and crushing blows. It also provides additional protection against physical damage, with the ability to reflect incoming physical attacks. Focus further enhances combat flow through momentum and mitigation effects, making it particularly suited for equipment focused on precision, critical strikes and offensive performance.
Enhancements
| Tier | Resources | Attributes |
| Tier 1 |
1x exalted core
3x small topaz
|
Critical Hit: +1% amount, +1% chance Critical Spell: +1% amount, +1% chance Perfuration: +1% Crushing Blow: +1% Attack Interval: -1% Hitchance: +1% Damage Physical: +1% Protect Physical: +1% Reflect Physical: +1% amount, +1% chance Momentum: +1% Mitigation: +1% amount, +1% chance |
| Tier 2 |
2x exalted core
5x small topaz
|
Critical Hit: +2% amount, +2% chance Critical Spell: +2% amount, +2% chance Perfuration: +2% Crushing Blow: +2% Attack Interval: -2% Hitchance: +2% Damage Physical: +2% Protect Physical: +2% Reflect Physical: +2% amount, +2% chance Momentum: +2% Mitigation: +2% amount, +2% chance |
| Tier 3 |
3x exalted core
7x small topaz
|
Critical Hit: +3% amount, +3% chance Critical Spell: +3% amount, +3% chance Perfuration: +3% Crushing Blow: +3% Attack Interval: -3% Hitchance: +3% Damage Physical: +3% Protect Physical: +3% Reflect Physical: +3% amount, +3% chance Momentum: +3% Mitigation: +3% amount, +3% chance |
| Tier 4 |
4x exalted core
9x small topaz
|
Critical Hit: +4% amount, +4% chance Critical Spell: +4% amount, +4% chance Perfuration: +4% Crushing Blow: +4% Attack Interval: -4% Hitchance: +4% Damage Physical: +4% Protect Physical: +4% Reflect Physical: +4% amount, +4% chance Momentum: +4% Mitigation: +4% amount, +4% chance |
| Tier 5 |
5x exalted core
12x small topaz
|
Critical Hit: +5% amount, +5% chance Critical Spell: +5% amount, +5% chance Perfuration: +5% Crushing Blow: +5% Attack Interval: -5% Hitchance: +5% Damage Physical: +5% Protect Physical: +5% Reflect Physical: +5% amount, +5% chance Momentum: +5% Mitigation: +5% amount, +5% chance |
| Tier 6 |
6x exalted core
18x small topaz
|
Critical Hit: +6% amount, +6% chance Critical Spell: +6% amount, +6% chance Perfuration: +6% Crushing Blow: +6% Attack Interval: -6% Hitchance: +6% Damage Physical: +6% Protect Physical: +6% Reflect Physical: +6% amount, +6% chance Momentum: +6% Mitigation: +6% amount, +6% chance |
| Tier 7 |
7x exalted core
25x small topaz
|
Critical Hit: +7% amount, +7% chance Critical Spell: +7% amount, +7% chance Perfuration: +7% Crushing Blow: +7% Attack Interval: -7% Hitchance: +7% Damage Physical: +7% Protect Physical: +7% Reflect Physical: +7% amount, +7% chance Momentum: +7% Mitigation: +7% amount, +7% chance |
Supremacy
Supremacy is an aggressive transcendence designed to enhance mobility, combat pressure and destructive potential. Its effects increase movement speed while providing abilities such as dodge and vibrancy, alongside powerful offensive bonuses including double bash, berserk and destruction. It also strengthens death and bleeding damage while providing protection against death and other elemental damage, with the ability to reflect elemental effects back at attackers. Supremacy is particularly suited for equipment focused on mobility, relentless aggression and high-impact combat.
Enhancements
| Tier | Resources | Attributes |
| Tier 1 |
1x exalted core
3x small diamond
|
Speed: +5 Dodge: +1% Vibrancy: +1% Double Bash: +1% Berserk: +1% Destruction: +1% Damage Death: +1% Protect Death: +1% Bleeding: +1% amount, +1% chance Protect Elements: +1% Reflect Elements: +1% amount, +1% chance |
| Tier 2 |
2x exalted core
5x small diamond
|
Speed: +10 Dodge: +2% Vibrancy: +2% Double Bash: +2% Berserk: +2% Destruction: +2% Damage Death: +2% Protect Death: +2% Bleeding: +2% amount, +2% chance Protect Elements: +2% Reflect Elements: +2% amount, +2% chance |
| Tier 3 |
3x exalted core
7x small diamond
|
Speed: +15 Dodge: +3% Vibrancy: +3% Double Bash: +3% Berserk: +3% Destruction: +3% Damage Death: +3% Protect Death: +3% Bleeding: +3% amount, +3% chance Protect Elements: +3% Reflect Elements: +3% amount, +3% chance |
| Tier 4 |
4x exalted core
9x small diamond
|
Speed: +20 Dodge: +4% Vibrancy: +4% Double Bash: +4% Berserk: +4% Destruction: +4% Damage Death: +4% Protect Death: +4% Bleeding: +4% amount, +4% chance Protect Elements: +4% Reflect Elements: +4% amount, +4% chance |
| Tier 5 |
5x exalted core
12x small diamond
|
Speed: +25 Dodge: +5% Vibrancy: +5% Double Bash: +5% Berserk: +5% Destruction: +5% Damage Death: +5% Protect Death: +5% Bleeding: +5% amount, +5% chance Protect Elements: +5% Reflect Elements: +5% amount, +5% chance |
| Tier 6 |
6x exalted core
18x small diamond
|
Speed: +30 Dodge: +6% Vibrancy: +6% Double Bash: +6% Berserk: +6% Destruction: +6% Damage Death: +6% Protect Death: +6% Bleeding: +6% amount, +6% chance Protect Elements: +6% Reflect Elements: +6% amount, +6% chance |
| Tier 7 |
7x exalted core
25x small diamond
|
Speed: +35 Dodge: +7% Vibrancy: +7% Double Bash: +7% Berserk: +7% Destruction: +7% Damage Death: +7% Protect Death: +7% Bleeding: +7% amount, +7% chance Protect Elements: +7% Reflect Elements: +7% amount, +7% chance |
5x copper crest
5x iron crest
5x gold crest
5x mythan crest
5x mystic crest
5x platinum crest
5x titanium crest



1x exalted core
3x small ruby
3x small sapphire
3x small amethyst
3x small emerald
3x small topaz
3x small diamond