Classic Mechanics
On the server you will feel the true nostalgia of the legendery version 7.4, with all the mechanics present. We worked hard to replicate all the mechanics faithfully, based on the leaked files from cipsoft. When playing Miracle 7.4 you will remember how magical Tibia was in the past.7.4 Gameplay
- Accurated 7.4 Formulas.
- No runes are sold from NPC's.
- No hotkeys for objects.
- Runes are not stackable.
- No possible to useEx items on players in battle list.
- No auto-reconnects.
- No loot messages.
- No level requeriments to learn spells and using items.
- No protection zones on boats.
- Overspawn.
- All players on a stack get damaged by spells/runes.
- Possible to make UH traps.
- Parcels elevation blocks.
- Possible to rope monsters.
- Possible to rope unpassable moveable objects and stack it.
- Actions beign executed before will not be cancelled (trick rope bag).
- Bless do not protect items, you should use aol for that.
- Regen your health/mana while sleeping on beds.
- Each city have your own unique depot.
Respawn
Miracle uses the same respawn mechanics that cipsoft used in version 7.4. Monsters that are together in the same spawn block or "home" have a single respawn timer. This means monsters of the same home didn't spawn independently (all at once, like in OTS) but one after the other.The spawn time for most homes is set to 385 seconds (6,24 min). However, like in cipsoft, spawns are not exactly in time. So, in the end the spawns can happen between max time and half the time: 3min~6min
Another important factor is that we use spawn time boost based on players online like cipsoft did in the past. For each player online it will decrease the max spawn time by 0.10 milliseconds. For example: if server has 100 players online, spawntime for most homes will be: 385s - (0.10s x 100 players) = 375s. Calculating within the formula, spawn could happen between 3m,07s to 6m,14s.
Overspawn is also another old feature that existed in real Tibia prior to 7.5 version. Originally, when monster is lured for more than 10 squares away from its home - it becomes "homeless", and it will start a new respawn. On Miracle, this radius is setup for 20 sqms away. Also worth to mention that overspawn could only be triggered when monster was in aggressive mode (unless roped or thrown in a pitfall). When on idle or fleeing monster was unable to cross the border of 10 squares. So monsters can't just walk away by themselves causing new spawns.
Like in the olds days, you are also able to block respawns. If your character stands for 10 sqms or less, the respawn will be blocked. It's also possible to block respawns on different floors. Originally, if your character are in surface, it will block all ground levels above (0-7), and if you are on underground level it would block from -2 to +2 of your current floor, until surface.
Another important thing is when the respawn is blocked, timer does not stop and no resets. Monster will not appear as long as you keep looking, but if the timer has already ended it's enough to just go away for a few seconds and then back - monster will already be there.