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Charms

Earning charms points allow you to unlock charms with that points. Charms are bonus effects that can be attached to some creature that you unlocked completely on the Bestiary. After spending your charm points to unlock a charm, they will be available for your character to attach on any unlocked creature (final stage) on charm window.


For attach or remove a charm from a creature, you will need to spend gold coins, depending on the charm type and character level.

Charms List

Name Type Attributes Points
Wound Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as physical damage once. 120
Enflame Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as fire damage once. 160
Poison Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as earth damage once. 160
Freeze Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as ice damage once. 160
Zap Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as energy damage once. 160
Curse Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as death damage once. 160
Cripple Offensive Cripples the creature with 3% chance and paralyzes it for 6 seconds. 120
Parry Defensive Any damage taken is reflected to the aggressor with 5% chance. 200
Dodge Defensive Dodges an attack with a 5% chance without taking any damage at all. 200
Adrenaline Burst Defensive Bursts of adrenaline enhance your reflexes with 5% chance after you get hit and let you move faster for 10 seconds. 100
Numb Defensive Numbs the creature with 3% chance after its attack and paralyzes the creature for 6 seconds. 120
Cleanse Defensive After you get hitted, there are 5% to cleanse and removes one random active negative status effect and temporarily makes you immune against it. 120
Bless Passive Blesses you and reduces total skill and xp loss by 0.8% when killed by the chosen creature. 180
Scavenge Passive Enhances your chances to successfully skin/dust a skinnable/dustable creature. 160
Gut Passive Enhances your chance of additional loot drops from elite creatures by +20%. 160
Low Blow Passive Adds 8% critical hit chance to attacks with critical hit weapons. 300
Divine Wrath Offensive Triggers on a creature with 5% chance and deals 5% of its initial hit points as holy damage once. 160
Vampiric Embrace Passive Adds 4% Life Leech amount to attacks if wearing equipment that provides life leech. 300
Void's Call Passive Adds 2% Mana Leech amount to attacks if wearing equipment that provides mana leech. 300