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Game Wiki » Balance Changes » Creatures Loot

Loot Changes

Miracle uses the original creature's loot rate from original cip files, however we made some changes on some creatures to make things and economy more balanced, because we also offer new hunting places for it. All loot changes will be listed on this topic, if we change anything it will be updated.

Creature Changes
Bandit • Mace: 10% -> 8%
• War Hammer: 0.1% -> 0.05%
• Brass Armor: 2.5% -> 2%
Beholder • Added Beholder's Book: 0.1%
Black Knight • Knight Axe: 2.5% -> 1.25%
• Dragon lance: 0.3% -> 0.15%
• Boots of Haste: 0.5% -> 0.2%
• Knight Legs: 1% -> 0.5%
• Knight Armor: 1% -> 0.5%
• Warrior Helmet: 5% -> 2.5%
Demon • Added Demon's Heart: 0.4%
Demon • Added Demon's Heart: 0.4%
Dwarf • Copper Shield: 10% -> 5%
Dragon Lord • Added Dragon's Lord Eye: 0.2%
Elder Beholder • Added Beholder's Book: 0.5%
Giant Spider • Added Ancient Whisper: 0.1%
Ghoul • Viking Helmet: 5% -> 3%
• Brass Helmet: 20% -> 10%
• Scale Armor: 4% -> 2%
Hero • Added Bright Sword: 0.1%
Minotaur • Brass Helmet: 8% -> 6%
• Chain Armor: 10% -> 8%
• Sword: 10% -> 8%
• Mace: 10% -> 8%
• Plate Shield: 20% -> 10%
Skeleton • Viking Helmet: 8% -> 6%
• Mace: 20% -> 10%
Warlock • Added Warlock's Brain: 0.2%
Wild Warrior • War Hammer: 0.1% -> 0.05%
• Mace: 10% -> 8%
Witch • Added 2x Max Small Ruby: 0.2%
• Added 2x Max Small Sapphire: 0.2%